"You made Lego Kobolds, you f**king psycho" AKA Keep on the Shadowfell

Rich Stokes's picture

I ran a game of D&D 4th on Sunday.

Great fun, ended with a TPK during the big fight at the end.

Interestingly, I had 5 players, one almost complete noob (Caroline, played Savage Worlds with us once and had fun playing the party wizard, so insisted on playing a wizard again. Other than that, never played before) one ex-gamer (Nick, who hasn't played at all for about 12 years), Claire, who's never played D&D before plus Mat and Stuart, both of whom have played 4th ed once or twice.

Things I learned:
* Using the edge of the battlemat to keep track of hitpoints worked really well. When I had more than one creature on in an encounter who had hitpoints, I made sure they were all on different coloured baseplates and used a corresponding colour pen to write down the damage they'd taken.
* We were playing in my kitchen, and there's a whiteboard on the wall which is usually used for shopping lists and stuff like that. It was wonderful for tracking initiative.
* Holy fuck, Rogues are badass!
* If in doubt, Flank. Kobold's "shifty" power makes them actually really damn tough. If you're fighting two of the buggers and they survive the first round, you're pretty much guaranteed to be flanked next turn.
* Fosters Twist is exactly as disgusting as it sounds.
* I mean it, Rogues are pretty much pure death.
* The book keeping isn't that bad, if you play smart and have lots of stuff to play with.
* Don't assume that the PCs will win. I mean, this is a newbie adventure and the first boss fight happened way before the players would have reached level 2. It ended in a TPK, with the boss at less than 10 hp (out of a hundred-and-odd). Had the players been luckier, or if I wasn't such a bastard in terms of tactics, or if they'd played differently or taken another extended rest, things would almost certainly have been different.
* At the end of the day, I was trying to run the game exactly as written and pretty much did so. We all had a great time: every single person has text or emailed me to ask when I'm running it again. So yeah, it's a kick ass game.

Anyway, here are the photos, I know that's the only reason anyone's reading this :^)

http://picasaweb.google.com/richks/DDKeepOnTheShadowfell

Dwarf legs

NeilFord's picture

Where did you get all the dwarf legs from?

As to the TPK, the party need to learn to work together. We almost wiped on one of the earlier encounters but be Irontooth were doing much better.

- Neil.

Games Co-ordinator
Dragonmeet 2008

"There is no place for Messiah here - it`s only hobby" - Deckard @ The Burning Wheel Forums

4 players for the keep

Iain McAllister's picture

I started to run the Keep recently with only 4 and they almost got killed by Irontooth. I had him run away to live another day to give them a chance to recover, but they were pretty close to dying. I think the lack of any kind of DPS character really hurt them: they had lost a wizard due to a player dropping out.

Cheers

Iain

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Rogues... yeah

Gregor Hutton's picture

If LOTR had been written by a D&D4e-playing Tolkein then Weathertop would have been completely different... 4 hobbit rogues in one party. Holy cow!