Well Dragonmeet was a great success for the Collective financially:
http://www.collective-endeavour.com/node/1533
but how did everyone find it personally?
I had a fantastic time, and thought the stall was the most professioal looking one we have had since we began attending cons. A big thankyou to Claire for sorting out some amazing POS graphics.
We didn't run as many demos as I would have liked, but that seemed to be mainly due to demand being down rather than our lack of pushing them.
The highlight of the con for me was seeing people play their own version of b-movie for about 4 hours straight. They started out playing the actual game and ended up tearing bits of paper up and making their own cards that ranged from the ridiculous to the sublime. I have a photo taken with them and some of their cards that I will post up on my flickr account soon.
Dragonmeet seemed busier than last year, and though there was the usual lull in the early afternoon there always seemed to be plenty of people milling about.
It was great to see you all and I am sure we will go onto bigger and better things next year.
Cheers
Iain


From the 'sales'
Submitted by NeilFord on Mon, 01/12/2008 - 18:24.
From the 'sales' thread:
If anything I'm a little disappointed in the lack of Contenders sales and Piledrivers & Powerbombs. Maybe it's the perception of them being Sports RPGs?
Indy Rich's Conenders game unfortunately got no sign-ups. Some of that was to do with the lack of description on the sign-up sheet (which I take responsibility for) and the slight chaos at the signup table (which I'm already brainstorming ideas for), but I do think a lot of people are 'unsure' about it, or it's just not their 'cup of tea'.
Maybe next year have a schedule of demos, say one an hour, like Pelgraine did, with sign-up sheets, as that seemed to work as a way of getting people to play the games. Concentrate on the games that don't have full sessions running.
- Neil.
Games Co-ordinator
Dragonmeet
"There is no place for Messiah here - it`s only hobby" - Deckard @ The Burning Wheel Forums
Well, unfortunately...
Submitted by Richard Lacy on Mon, 01/12/2008 - 20:00.
Unfortunately, I did put a brief blurb up on the sheet, right after the doors opened (probably not the greatest one though).
And personally, I think a one-hour demo will miss the point of what makes Contenders great. And you'd probably still have that initial skepticism to overcome to get recruits.
I think this because I was a skeptic myself. If it wasn't for Mick Reddick (bless his enthusiastic cotton socks) recommending it and Ian McCallister running it at Conception in a slot I happened to be free, well, I'd still be a skeptic now.
- Richard Lacy
I enjoyed myself but was
Submitted by David Donachie on Tue, 02/12/2008 - 09:36.
I enjoyed myself but was caught up in all sorts of slightly annoying timing issues. Like I missed the Dragon Warriors seminar and signing because I was running a game in the morning slot ... because when I booked the slot there was nothing else on the schedule! Having the next seminar also start halfway through the slot meant I missed that too, and then by the time I got up from downstairs all of the afternoon games were booked up already.
Still those are general organizational niggles rather than anything more serious. The mood of the Con was great, I talked to loads of people (both new and old friends), and ran a great game of Solipsist, so all is well. I didn't manage to get to talk to anyone on the CE stall unfortunately because due to some mis-communication I spent all afternoon looking for Dave Morris (who wasn't there) and waiting for a Cubicle 7 seminar (which turned out not to be on) D'oh!
I agree about the 15 minute demos, the one I did just didn't work for me. It drifted closer to 30 minutes anyway (because no one was in a hurry), but if I'd had an hour I'd have done a different approach which probably would have worked better.
http://www.solipsist-rpg.com/ - http://cubicle-7.com/starblazer/