So measures ... you generate them first, and they look like stats ... and they govern the number of relationships you start with and are tested on to use a maimed area ... do they do anything else?
You don't use them in tests of anything that aren't maimed areas, right? They don't get used in combat. They aren't damaged directly.
Did I miss anything?


No...
Submitted by Neil Gow on Fri, 12/12/2008 - 15:43.
This was one of my lip-biting, should-I, shouldn't-I bits of the game design that I came to at the end of the game and thought .... they do what they need to do, but is it enough?
Influence and Charm act as limiters on Reputations and prove to be quite crucial Measures especially when people begin losing Missions.
Discipline is CRUCIAL in Skirmishes. Officers dish out their extra cards and the rank & file receive them. Most characters generated within the British Army have reasonable discipline. I'm about to start writing up the Spanish Guerillas and that should show the difference!
Guts is all about acting when injured as you pointed out. I have used it for feats of sheer physical strength and endurance before but thats not strictly in the rules.
All the measures can also be used as a benchmark between characters for roleplaying purposes.
As it stands, the game works fine with measures treated as they are. However, they are an area that I readily accept look a little ... sparse, at first glance.
Thanks for the feedback
Neil
Take the King's shilling at http://www.omnihedron.co.uk/dutyandhonour/
It's not that it's bad that
Submitted by David Donachie on Fri, 12/12/2008 - 15:46.
It's not that it's bad that they play a few key rolls and don't get used like trad. stats, it's just that the way you generate them makes them seem like they ought to be all important, and then they aren't. I mean you start off saying they are the measure of a man, and that you can tell what someone is like by looking at them, but having Tis but a Scratch Sir is as crucial for showing that someone is tough as high Guts, and many skills are more key than the measures.
So it's an issue of presentation more than anything else maybe?
Reading through the first time I got to the bit on damage and thought *ah-ha! Now I'll know what measures are for* and then they weren't ... :)
http://www.solipsist-rpg.com/ - http://cubicle-7.com/starblazer/
Yes
Submitted by Neil Gow on Fri, 12/12/2008 - 15:54.
No, I wholeheartedly agree. Like I said, it was a lip-biter when I was ready to run with it. Needless to say, in an subsequent version of the rule system I will treat them as they deserve - or indeed build on them.
Neil
Take the King's shilling at http://www.omnihedron.co.uk/dutyandhonour/
I could totally have seen
Submitted by David Donachie on Fri, 12/12/2008 - 16:03.
I could totally have seen them as measures of damage capacity for the four areas of damage, after all there is a fairly good matchup, and if you had gone with hit-point equivalents then reputations have their own numerical value built in as well.
http://www.solipsist-rpg.com/ - http://cubicle-7.com/starblazer/
Im happy with them as are, i
Submitted by Mick Red on Fri, 12/12/2008 - 17:50.
Im happy with them as are, i have forced players to make a guts test but they are what each character is 'measured' by D&H doesnt need any futher 'rules build' or bookeeping IMO
I'm with Mick
Submitted by Gregor Hutton on Sat, 13/12/2008 - 18:41.
I also see the amendment of Measures as being pretty cool too (as an outcome of successful or failing Missions).
(In some ways they remind me slightly of stats in the new D&D actually. They are there and a "measure" of your character, but it's your skills and exceptions that get more use on a turn-by-turn basis.)