Brennan Taylor posts about Duty & Honour on his blog.
"Saturday afternoon I ran Duty & Honour. This game is meant to emulate the historical fiction of the Sharpe’s Rifles series, and I think it does that very well. No one at the table had ever played it before, and the scenario I prepared ran out just like a Sharpe story. I think some of the players were a bit shocked by the conflict system. As GM, I probably only won conflicts about 10% of the time. Still, when I did win, the consequences were usually pretty severe. One character got taken out by a musket ball in the second mission challenge. He wasn’t dead, but he needed a long recuperation and there was a time limit on the mission. I think the rules would definitely benefit from a little more clarity. As GM, I had little or no guidance on how many cards I should use in my hand during tests. Also, the stats (called measures) seem to mostly deal with healing abilities, but this isn’t entirely clear in the rules text. We sussed it out from the rules notes on the character sheets. Overall, I think it’s a good game if you like the genre, but the rules could be a bit tighter."
On a related note I was super-happy to hear that IPR took in more money than last year at the con and had to ship less stuff back. Looking forward to seeing D&H on IPR.

