[Hot War] Monsters & Tools

Malcolm Craig's picture

Now that the thesis is over, I've started looking at various bits and bobs of gaming stuff again. I've been primarily thinking about Hot War (and, in a connected sense, Cold City). Two things in particular–tools and monsters–have come up that I'd like to get some feedback on/have a discussion about. I'm posting about tools just now and will post about monsters in a while, once I've had a chance to summarise my thoughts.

Tools

At the moment, if you bring a situationally appropriate tool into a conflict, you get a flat bonus of two dice. This works very well: either the tool is appropriate and you get the dice, or it isn't and you don't.

However, I was thinking that there could be scope for more powerful/weaker tools, ranging from one to three dice. This is very similar to Dogs in the Vineyard and 'things' being crap, normal, or excellent.

So in HW/CC, you might have:

Rubbish/only mildly appropriate tool: 1d
Normal/appropriate tool: 2d
Powerful/excellent/incredibly appropriate tool: 3d

I'm thinking that 3d tools might need to be tied to the character somehow, for example as a very personal item.

As an example: You have a Bren Gun. If you are trying to mow down a mass infantry attack, then this a very appropriate tool. If you are in a cramped sewer, then it's not really the ideal weapon and might be a rubbish tool.

Thoughts on this?

Cheers
Malcolm

Subject Line

Rich Stokes's picture

Sounds solid to me.

I mean, you're going to have the people at the table agree that a tool is either great, useful or crap. It's usually pretty obvious.

Looks good

Scott Dorward's picture

It may be worth throwing in a number of solid examples to help groups reach consensus quickly. While Hot War is a high trust game, I can imagine a few arguments over the appropriateness of a given tool, and firm guidelines and examples may help avoid this.