[Covenant] 5 is too many

Steve Dempsey's picture

We played the second and final session of our short Covenant game tonight. Paulo was running it, expect an AP or review from him at some point too, probably on RPG.net, once he's translated it from Italian.

The first session was last week and there were 5 players and a GM. Whilst we managed to get some play in, most of the session was spent making the characters and explaining the differences between edges, motifs, etc. This wasn't helped by language difficulties but I think a lot of it was down to there being too many players. This came out even more in the play where it was difficult to keep everyone interested in all the conflicts and resolution took a long time and sometimes just hung in the air. What I mean is it took a long time from declaration of actions to ultimate resolution of each conflict and so seemed like super-slowmo.

This week we only had three PCs and is was much smoother and pretty enjoyable, and not just because I put the smackdown on one of the other PCs who ended up with 5 consequences from various conflicts. Mind you, he had no luck with the dice either, not that it would have mattered.

I'd only played one scene before with Matt at Gen Con so it was great to get a longer run at it and see it work properly.

We did have a few queries. These may have been resolved elsewhere so sorry if I'm repeating anything:
- Do chapter size consequences disappear at the end of a chapter, or are they replaced by a new issue for the next chapter?
- Can resolution of a truism be used to affect less than story level consequences (i.e. to create an edge)?

Hi Steve,

Matt's picture

awesome to hear that you played! Five + GM is definitely pushing the limits, I'd say 3 + GM is optimal. That said, I've run con games with six and it didn't fall too far apart. The trick is to set more scenes with player vs player and let them run themselves in groups of three.

Now on to queries:

Chapter consequences do indeed go away at the end of a chapter.

Resolving truisms can only be used to turn story consequences into edges. You'd think this would mean that they were rare, but the fact that you can combine consequences (two chapter becomes one story etc) means it's actually quite common.

-Matt

Realms Publishing