[Yesterday's Tomorrow] Interrogation as character creation part 2
Submitted by Andrew Kenrick on Mon, 27/11/2006 - 12:39.
I've posted the same thread up on the Forge if you want to take a gander. Some good feedback posted there (as here). Here's my latest thought, which arose out of that thread. It's a long way from refinement, and is still very much at the "what if" stage.
What I'm thinking is having 4 stats, each on their own axis - logic, intuition, subtlety, strength. They each represent a different direction of personality. Then you'd have each question able to be answered with one of those in mind, and so each time a question is answered the interrogator notes down which way the character is leaning. At the end of the interrogation he sees which direction(s) the character was leaning in and assigns stats accordingly.
You could add in more complexity by identifying key words in the answers, so the gist of the answer might say whether the character has a higher logic than intuition, but the actual wording defines if he has skills in guns or whatnot, or a fiery personality.
