playtest

[Labyrinths & Lycanthropes] GenCon love

Gregor Hutton's picture

OK, I ran a game of L&L after hours when I was in GenCon. We were looking for a low=prep game to just shoot the breeze for a while. I had Tom from MA, John Wilson from Edinburgh and some guy from Canada (that I can never remember the name of) playing.

Tom mentions it briefly here: http://bluegargantua.livejournal.com/250133.html

I couldn't find the random suite table for determining treasure type, but that could just be my weak table-fu. So we just picked what I remembered as the suits and stuck to them.

Umläut: I have a new playtest document.

Rich Stokes's picture

Guys,

I have finally got a draft of Umläut to the point where I think someone might be able to read it and make sense of it.

It's currently a Word Document and a bit of a layout nightmare. I can probably PDF or HTML it if people really don't want to deal with a Word document.

[Stitch] Looking for playtesters

Iain McAllister's picture

I am looking for playtesters for Stitch. Thats it really.

Cheers

Iain

Umläut: Mör changes

Rich Stokes's picture

I'm currently playtesting Umlaut and thought I'd better post the other rules changes I've included.

Umläut: Playing the changes some more.

Rich Stokes's picture

We played a brief playtest of Umläut last night. It was a lot of fun. The main purpose was to test the new Gig structure and audience over a longer play than I had previously.

Created bands were:

Black Rainbow (Dave) - A Death Metal band fronted by a colour blind goth with a talking codpiece.

Quantum Odyssey (Greg) - A geeky Prog-Rock band doing concept albums based on sci-fi movies.

Rancid Manflesh (Claire) - An all lesbian Thrash band with tracks like Rug Muncher and Crimson Tide.

[Ropecon] A Reason To Murder

Gregor Hutton's picture

A Reason To Murder is Graham Walmsley's game of murder and accusation in Upper Class England.

I have no willpower and therefore have started a thread about it. In the Ropecon reflections thread I said...

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I plan to have a long thread detailing ARTM.

Essentially it was solid but with a few problems:

Turns 1 and 2 were great we could maybe have done with a third one;
the detective effectively watches the others play in Act 2;
turn order becomes important in Act 2, maybe the Detective should set the order after the Victim is killed;
we found Compulsion scenes problematic;