I've finally got round to assembling the Dead of Night 15 minute demo, including ready made characters and the quick start rules, for added convenience.
Feedback would be appreciated!
Submitted by Andrew Kenrick on Thu, 26/04/2007 - 19:48.
I've finally got round to assembling the Dead of Night 15 minute demo, including ready made characters and the quick start rules, for added convenience.
Feedback would be appreciated!
Submitted by Andrew Kenrick on Sat, 24/02/2007 - 14:00.
I've started this thread to link to the various reports that people have posted on the internet about their games of Dead of Night. If you post a report of your games, make sure you post a link to it here!
My 3 Coyote Creek games last Gencon UK
Ron Edwards' frantic werewolf game
John Kim's End Game 2006 April's Fool mini-con report
Submitted by Andrew Kenrick on Sun, 22/11/2009 - 21:09.
At Indiecon at the weekend I ran my first game of Dead of Night II, as I'm affectionately calling the second edition of my horror game. I watched the Host the other week, and whilst writing up my thoughts on how you'd run it as a game (which you can see here) it struck me how similar the basic premise and Tension circumstances were to Beowulf. I decided to see if I could run a monster movie in Dead of Night, based on a modern retelling of the saga of Beowulf.
Submitted by Andrew Kenrick on Sat, 19/09/2009 - 20:48.
After poking around with the text for Six Bullets for what seems like an eternity, I've finally got it to a stage where I'm happy for people who are not me to have a look at and see if it makes any sense. I'm fairly comfortable with how the game plays, and a few people who've never played with me have got fun out of it using the text alone as their guide. But I still feel the need for others to take a look at the text, make sure it makes sense, and even take it for a spin and see if it works for them.
Submitted by Andrew Kenrick on Wed, 04/02/2009 - 22:37.
At Conception, Scott kindly gave me a huge bag full of horror dvds, to help expand my horror horizons and get acquainted with some of the less well-known horror movies. As I work through them, I thought it'd be neat to pop a capsule review of them up here, along with my thoughts about using the material in Dead of Night.
Submitted by Andrew Kenrick on Mon, 22/12/2008 - 11:31.
So, literally within a day of requesting the playtest doc, the Pompey crew have returned an awesome actual play/playtest report of Six Bullets. I doff my hats to you all. I owe you a game.
The actual play report and playtest feedback itself can be found at UKRPG at the link above, but for my own future reference, I'll post my responses to the questions here as well. I'm interested in everyone's take on the comments below, not just those who played, so please post away!