demos

Demos at Concrete Cow

Neil Smith's picture

Seeing as how Leisure Games will be at Concrete Cow, selling indie games, I thought it would be an idea to run some demos of them. If you have a demo you'd like me to give, let me know where I can get it from (or send me a copy!). Note that I can't guarantee that I'll actually do your demo on the day, or even that I've got a copy of your game! However, I'll try my best.

Neil.

[Solipsist] Feedback on the 15 minute Demo pack

David Donachie's picture

As many of you know the Solipsist 15 minute demo pack got it's first test drive at Games Expo. I wasn't there to see it used (Gregor did the demos) so I am keen to get feedback from anyone who read it, watched it, or most of played it, to see what I can improve for the next version (which we will have on the website as a download).

So, did anyone here play in a Solipsist demo? If so how was it? Did you like it? Hate it? Understand it? If you own Solipsist or have played it elsewhere did the Demo do a good job of communicating an interesting part of Solipsist play?

Specific questions

[Hot War] 15 Minute Demo

Malcolm Craig's picture

I was discussing the situation for a Hot War demo with the estimable Mr Gow of this parish. We brainstormed some thoughts on it, but I'd also like to through this open to the floor. Not only to help create the demo itself, but also to show the process of creating a 15 minute demo.

One-shot games

Andrew Kenrick's picture

So we've already discussed running 15 minute and 1 hour demos in some detail, but we've also started to run one-shot games at conventions over the past year. I thought this might be a good place to collate some advice for running our games as one shots at conventions, as they can sometimes require a little tweaking.

I admit there's an alterior motive - I'm running one-shot games of Best Friends and Covenant at Conception in a few weeks and want some advice!

So, I'll start:

Gaelcon Demos, the learning process and whatnot.

Rich Stokes's picture

So I ran demos of Agon and Umläut at Gaelcon. They went well and I want to try and consolidate what I learned before I forget.

These were one hour demos. With a game like Agon, I've had difficulty covering all the rules in even a 4 hour con slot, so I knew this was going to be a tough one to demo in one hour. It's fiddly as hell until you understand it, but getting players to that point is non-trivial. I decided to show off the bits I like best: The basic challenge resolution, Combat and the structure of Quests.

Concrete Cow demos

Graham W's picture

Everyone who's coming to Concrete Cow: how about you come prepared to demo your game? Then we can all go to the pub and demo games at each other.

And then I'll know more about your games and can be genuinely enthusiastic about them.

Just an idea, but not a bad one, I think.

Personally, I will demo Blackguard at anyone who returns eye contact, until the dice are forcibly shoved up my arse.

Graham