playtesting

[Things of Interest] September 2009

Malcolm Craig's picture

Here's a couple of things people might be interested in.

I recently had the opportunity to playtest a couple of games in development: 'The Heartbreaker War' by Simon Carryer and 'Left Coast' by Steve Hickey. The links are to AP threads started by the designers on the Forge. Check them, and the games, out.

Cheers
Malc

[Six Bullets for Vengeance] Game text complete!

Andrew Kenrick's picture

After poking around with the text for Six Bullets for what seems like an eternity, I've finally got it to a stage where I'm happy for people who are not me to have a look at and see if it makes any sense. I'm fairly comfortable with how the game plays, and a few people who've never played with me have got fun out of it using the text alone as their guide. But I still feel the need for others to take a look at the text, make sure it makes sense, and even take it for a spin and see if it works for them.

[Reel Adventures] Actual Play - Jungle of Madness

Iain McAllister's picture

After Gregor and Cat's playtest was a bit disasterous I have been beavering away on Reel Adventures and have run two playtests, this being some notes from the first one.

The first one was called 'Jungle of Madness' and was quite short, as we ran out of time, starting a little later than normal. The film we came up with was a U rating, talking animal affair that worked suprisingly well involving a domesticated leopard holidaying in the jungle and getting involved with a sort of turf war between a monkey and a slow loris, which is tiny cute creature with poisonous elbows (no really!)

[AD 316] playtesting

Gregor Hutton's picture

Tonight was a 3 hour playtest of the Roman version of 3:16, wittily called AD 316 and set in the reign of Constantine.

We had Pagan Witches with Induce Weakness in the Borderlands of the Empire. The encounters went OK and the new "spotlight" scenes seemed to work too. More detail to follow.

[playtesting] Real Misadventures

Gregor Hutton's picture

Hey Iain

I tried playtesting Reel Adventures last night with Cat and we had some real problems getting it to work for us using the playtesting document you sent me.

I'm thinking that I must be missing something that's not in the document. It'd maybe be more helpful to actually see you run the game so we can figure out what order things happen in and how.

Anyway, it's maybe going to be a long thread with back and forth on the bits we didn't get. I was taking notes as we went so I'm hoping I got down the bits we were confused at.

[Reel Adventures] Progress and playtesting

Iain McAllister's picture

So I have been beavering away on Reel Adventures recently and it is shaping up to be really good. Down at Conception I had a couple of playtests that really showed me what was missing and what needed to be chucked:

Applause: This was an attempt to make the players jump more into action due to the fact that there was little incentive to create resources and win the action scenes as it increased your stake danger. This is now gone as it was far too complicated, way too much book keeping post scene. It has now been replaced by..