At the moment in 'Reel Adventures' the nemesis is doomed to failure. He will be defeated, it is just a matter of how much by. I don't know if I like that idea anymore. It represents the genre well enough, but I think it is unsatisfying from a gameplay point of view.
Would it be better then, if I balanced the game so that the nemesis is hard to defeat. It would need to be tuned to just the right point so that he wasn't a pushover or so poweful there is nothing the heroes can do about it?

