Okay here's another Solipsist question / brainstorm / advice wanted, and once again its about the core resolution mechanic (which is summarised here).
solipsist
[Solipsist] Reward for success
Submitted by David Donachie on Wed, 05/09/2007 - 09:32.
So now that I am trying to make fuller use of this gaming resource, I have a question that I was puzzling over in Solipsist. (If you haven't seen it, and you probably haven't, you can download a PDF extract).
In Solipsist when you attempt an action you can have one of three results.
- It fails
- It succeeds perfectly (and you narrate the results)
- It succeeds, but not as you intended (and someone else narrates the results)
[Solipsist] First AP
Submitted by Gregor Hutton on Wed, 25/07/2007 - 11:11.
OK, last night we had the first playtest of Solipsist (a game about bending reality), which I'm doing the layout for, as well as some art and, as it turns out, publishing. David Donachie is the guy who came up with the game and he's retaining full creator ownership of it.
The cover is a rather fetching green...
...and you can see it including the back-page blurb here.


