15 minute demos

[Solipsist] Feedback on the 15 minute Demo pack

David Donachie's picture

As many of you know the Solipsist 15 minute demo pack got it's first test drive at Games Expo. I wasn't there to see it used (Gregor did the demos) so I am keen to get feedback from anyone who read it, watched it, or most of played it, to see what I can improve for the next version (which we will have on the website as a download).

So, did anyone here play in a Solipsist demo? If so how was it? Did you like it? Hate it? Understand it? If you own Solipsist or have played it elsewhere did the Demo do a good job of communicating an interesting part of Solipsist play?

Specific questions

[Solipsist] 15-minute demo

Gregor Hutton's picture

Hey All

David and I are working on a 15-minute demo for Solipsist (well, OK, David has done all the hard work so far)... so I thought I would throw it up here. Partly for general feedback and partly as an example in how I see 15-min demos.

I'll go scan the characters in a upload them too...

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DAVID WRITES:

Okay, so let's think about this demo scene

[Revenge of the B-Movie] 15 minute demo

Iain McAllister's picture

So I am getting all excited about releasing B-Movie at Games expo and have started thinking about how to demo it to people, especially as I will hopefully be demoing to families.

Now the full game can take only 30 mins or so, and so I have two options.

1) Let the play a hand, with cards prechosen by me and then do a selling phase. Demo done. This may only take about 5-10 mins.

2) Tweak the rules to make it a 15 minute game. I would probably just lower the win condition. However, this runs the risk of someone winning in one hand and that looking bad to the punter.