Hey All. Had a few jars with Mr Craig last night and got all enthusiastic about CE again. Let the good times roll.
Thought I'd put hands to keyboard to write a piece about one possible way to run the basic processes in your art department. And even if you're just one guy I still think it can pay to think about an art department - those moments when you have the Art Director's hat on. What I'm laying out here isn't meant to be definitive by any manner or means. Its just how I most often work with a wide variety of companies both large and small, in and outside of gaming.






