Fallen

[Fallen] Feedback Thread

Gregor Hutton's picture

At Concrete Cow this weekend I got some spare time in the evening to read through my copy of Lynne Hardy's "Fallen".

Lynne had sent me along two versions, each with a slightly different system. I have to say the version where you roll a Hope die, a Solitude die and possibly some Brass dice worked best for me. The one where one die was Fail/Success on Low/High and then the second die determined scale of success/failure seemed to be more complicated and inelegant. So, I liked the H/S/B dice.

[Fallen] Some comments and ideas

Graham W's picture

Hi Lynne,

All right, I've had a read through Fallen. It's a beautifully written game and I like the ideas very much, especially the setting.

I'm worried about the central mechanic, but to explain that, I'll need to give you a bit of history.

The Collective Endeavour comes from a tradition of game design that started, broadly, with The Forge. We like rules to support, fairly directly, whatever the game is trying to do.

[Fallen] First Play-test

Lynne H's picture

I'll post this in two parts, 'cos its fairly big. Tonight will be character creation and Awakening, tomorrow will be the game and what it threw up. That sounds bad, but you know what I mean...

Character Creation: